Filtered dossier

Adept

Clearance level 2.

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    Competition Design Entry #0675

    Why racing yesterday’s score outlasts racing other players

    Competing against your own past performance provides a rival who improves at exactly your pace, so the challenge never becomes unwinnable or trivial.

    Adept
    The hidden part #0675

    Your past self is the perfect rival: it matches your level, tracks your growth, and never becomes unbeatable.

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    Competition Design Entry #0673

    Why one weekly winner lifts the whole field

    Announcing a single winner each week makes the prize feel attainable to the entire field, because one winner among many looks like luck anyone could have.

    Adept
    The hidden part #0673

    One visible winner among thousands makes winning feel possible, not probable. Possibility is what moves the field.

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    Competition Design Entry #0672

    The reason a rank you cannot see still governs your matches

    A hidden rating decides who you face without telling you what it is, so the system controls difficulty while the player attributes outcomes to skill or luck.

    Adept
    The hidden part #0672

    The number you cannot see decides who you face. Your experience of fairness is the algorithm’s product, not its input.

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    Competition Design Entry #0669

    Why hiding the board can raise satisfaction and lower use

    Removing a leaderboard raises satisfaction because comparison stress disappears, but lowers engagement because the competitive urgency disappears with it.

    Adept
    The hidden part #0669

    A leaderboard trades satisfaction for engagement. Remove it and you get happier users — fewer of them.

    Open file