Filtered dossier

self-determination

  • 2 / 2
  • No visual on file
    Progress Systems Entry #0634

    Why experience points make repetitive tasks feel purposeful

    The same dull chore feels meaningful once each repetition awards points toward a level. A counter turns grind into a story of getting somewhere.

    Adept
    The hidden part #0634

    A counter gives shapeless repetition a direction. The work did not gain meaning — it gained feedback, and feedback is what meaning feels like.

    Open file
  • No visual on file
    Competition Design Entry #0663

    Why divisions with promotion feel fairer than raw scores

    A tiered system with promotion and relegation gives every player a winnable contest at their level, while a single raw score stacks beginners against veterans.

    Novice
    The hidden part #0663

    Divisions shrink the comparison set to peers. A raw score compares everyone to everyone, and almost everyone loses.

    Open file